Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Friday, December 7, 2012

Blue Paris

Blue Paris, Marc Olivier

Texture, texture, and more texture.
I put enough layers of texture over this that it began to remind me of those metallic Kleenex boxes with abstract patterns on them from the 1970s.
Anyway, I'm doing all kinds of crazy stuff about texture in my other life as an academic right now which is distracting me from photography. I'll try to merge some of it into my blog soon.

Friday, November 2, 2012

Hi-res textures vs. not-so-high-res free textures

Free Photoshop textures are everywhere, so why bother buying any? And why on earth did I decide to start selling some?

Here's my story of a quest for good textures and how it led me to open up shop...

The Problem
We'll blame it on Instagram. Some of my latest commercial art projects called for that Instagram grunged up look (or rather, my version of it done in Photoshop). I had brushes, but I needed some film textures to help out. I looked up some of the lists of free Photoshop textures, many of them touting "hi-res" large files. Well, it turns out that what they call "hi-res" might have seemed so circa 1999. I mean, is 1500 px hi-res? I think not. That's great if you're doing web design work, but I need files that will work for print. If you only post photos on Facebook, then there's no need to ever buy textures, but what if you do portraits and a client wants a textured photo to blow up for their walls? 1500 px gets you a whopping 5 inches at 300 dpi. Yes, you could resize and pray for the best, but there are limits.

So, maybe my Google search skills are limited and I have missed the great treasure trove of truly hi-res textures (let's say, somewhere in the range of 5000 px). If so, feel free to add a link in a comment. But for my purposes (namely, to find film-related textures), I only found one good source: 11 grungy film textures at Lost & Taken. They're more in the 3000-range, but that's workable enough. But I needed more. Next stop: iStock. I found one that I quite liked (that's one, mind you, ONE, not an entire pack of textures) for a mere $42 (in the 4132 x 3960 px size). Tempting, but I'd rather buy four albums on iTunes.

The Good Sources
Finally, I found a great source: the French Kiss Collections. I bought the Glorious Grunge texture pack for $35. I have been very happy with them and I will definitely buy more from them in the future even though I am also making my own.

Honestly, I only found one other decent source: Flypaper textures. They have a Classic Grunge pack for $35, but it wasn't based on film like the French Kiss collection, so I didn't get it (not that I wouldn't in the future). Their Antique Edges pack ($40) is closer to what I would want, but ideally, I would love to just buy individual files rather than a whole pack. Both French Kiss and Flypaper also offer gorgeous painterly textures that set my mind racing with creative ideas.

The Take-Out Photo Toolbox
All of this go me thinking...Hey! I just bought a huge box full of old photos, negatives, and who knows what else at my favorite Paris flea market (it's Vanves, by the way) last summer and I haven't even had time to look through any of it! 

old paper with scratches and (fingerprints?)


Since it was Friday, I thought I may as well do something fun and start to sort through the goods. I didn't discover the next Vivian Maier or anything, but there are some pretty amazing photos and enough negatives to keep me busy for years. When I bought the lot, the vendor threw in a bunch of old photo paper and other things I didn't think I needed (such as a bottle of developing fluid that's about 80 years old). The paper is unusable, but turns out to be great for borders/textures/backgrounds.  Some of them have a crazy painterly look like this:


My current favorite is the creepy-cool grunge look of this ghostly family snapshot faded beyond recognition (hint: it really should be landscape orientation):


I decided that since I'm in the year of shameless commercialism (which you know if you follow my blog), I may as well start offering some of my own for sale. In fact, I decided that I would sell individual downloads (so you don't have to buy packs) for dirt cheap. What's "dirt cheap"? Well, for the smallest size (but honestly, why bother?) it's 50 cents. The massive 4800 px wide (and 6000-something tall) is $2 for personal use or $5 for commercial use (You can read the commercial license on the site, but in short, it's basically that you can't just resell them as is or in slightly altered versions. You need to actually make your own art of which my files are but a part. No credit to me needed).

So much more to come....
Gradually, the Take-Out Toolbox of goodies for photographers and designers will include other useful goods—many of them from things I've purchased in Paris flea markets over the years. If you buy any and create something with them, let me know and perhaps we can showcase it here. I'll do some projects of my own in future posts.

Take-Out Photo texture toolbox

An extremely quick texture project with two textures from the Take-Out Photo toolbox


This isn't a full-on tutorial, but I wanted to show you how quick and easy it is to play with texture.
I opened a photo...



I converted it to black and white...




I took one of my new textures from the Take-Out Toolbox and pasted it in a new layer on top of the photo, with the blending mode set to soft-light (I lowered to opacity just because I felt like it).


I decided that I liked the sepia that was created by the overlay...



but for reasons I won't get into in detail right now, I decided to sample the color, create a new layer, and use that layer as a soft light overlay to get the effect. This left me free to desaturate the texture layer and then brush it out on a section of the skin without changing the color. In my layers palette, you can see what I ended up with:

 Below, you can see (in red) the area that I masked out on the texture layer (the middle layer in the screen shot above).

Then, I decided to add one more layer of texture, make some adjustments on it, and mask out some of it. You can get an idea of what I did from this screenshot of my final layers palette:


This is the first texture layer that I added. It comes from the paper used to separate pictures in a pack of photos circa 1920 that I bought at my favorite Paris flea market.


The second layer of texture also comes from the flea market, but it is from an actual sheet of film that was never exposed, except by light leaks over time.


I'm selling those an others (many more to be added soon) on my new Take-Out Toolbox gallery. You buy them for personal or commercial use (see details on the site) for a really great deal. Check them out.

You'll get the full story behind the new Take-Out Toolbox in my next post.

update: So, I got home, looked at the post on a smaller screen, and realized that it's hard to see the texture. Here's a more detailed screenshot to better show you:


Looking at the background, you'd never know that I just took the photo in their backyard. Here'a another detail screenshot:






Tuesday, October 23, 2012

Textures and masks in Photoshop

I've been doing some textures work that I might talk about in a future post. I could do a tutorial, but instead, I'll point you in the direction of a really great tutorial written by Joshua Johnson found on Design Shack. Check it out.


Thursday, December 17, 2009

A word about skin texture

Reducing wrinkles or removing zits is relatively easy compared to the challenge of improving the overall complexion. A couple of posts ago, I showed you a blur-based technique for skin softening. I compared it to foundation because the powdery blur improves skin at the risk of making a person look fake. Women who use a good deal of makeup already don't seem to mind the airbrushed look at all, but I would never use the technique on men. Sounds sexist, I know, but the problem is that since the "foundation" method is based on blur, any man old enough to shave is going end up with a Halloween-hobo style smudge of skin and stubble. And for those men with baby-smooth skin who probably don't need to shave more than once a month (the ones we always see in shaving commercials) anyway, skin softening is only going to make them look like the Adam Lambert album cover, which is fine if that is what you're going for, but not every guy wants an androgynous mannequin-like complexion.

I am also not a big fan of the "foundation" method used on anyone who doesn't normally wear makeup (that means kids—let's hope—and a good number of women as well). So what do you do in those cases? Well, you have to find a technique that does a better job of preserving texture. I'll cover that very soon.

For now, I just want you to look in the mirror. Look at your skin and notice how much the texture changes from one area of your face to another. The nose is not the same as the forehead, neither are the cheeks the same as the chin. Some lucky people have nearly invisible pores, while others, like myself, have craters that are visible on google maps.

One thing I can tell you is that the perfect skin retouching software or plug-in or action has yet to be invented.

As a final example, look at Jame's Cameron's "Avatar" (crossing my fingers that it will be amazing). The close-up of the animated skin shows his attention to detail—namely, flaws and variations. (Ironically, this is the kind of thing we try to eliminate in actual human stars). I read an interview in which he claims that the technology he used for the animation is so good that he could have just as easily made perfect duplicates of humans. As my wife likes to say, "I'll be the judge..."